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Sorcery – Playstation three







Sorcery – Playstation 3

  • Get on quests and adventure during the dangerous Faerie Kingdom recovering kidnapped children taken into the realms beneath, recovering ancient lost information, or embarking on quests for townsfolk
  • Cast extraordinary magic, brew enchanted elixirs, resolve ingenious puzzles and combat the minions of darkness
  • Get closer to the action than ever before with the PlayStation Move motion controller that you wield as the apprentice’s wand
  • Cast strong spells, conjure storms, unleash walls of residing fire, and transform into magical creatures even mix your spells for even more energy
  • Transform from a fledgling apprentice into a master wizard as you commence from humble farm boy beginnings, with only a tiny arsenal of magic at your disposal to an unstoppable magic force

The Nightmare Queen has broken an age-old contract with mankind. Now the evil of the Faerie Kingdom is crossing into the Land Above. As a sorcerer’s apprentice, it is up to you to master the Magick of the Faerun and drive back the darkness. Using the

Listing Value: $ 19.99

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3 Responses to “Sorcery – Playstation three”

  • A. Dent "Aragorn":
    31 of 35 people found the following review helpful
    4.0 out of 5 stars
    Battlemage, May 22, 2012
    By 
    A. Dent “Aragorn” (Minas Anor, GD) –
    (VINE VOICE)
      
    (TOP 50 REVIEWER)
      
    (#1 Hall OF FAME REVIEWER)
      

    = Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Sorcery – Playstation 3 (Video Game)
    Sorcery should have been one of the Move launch titles because not only does it take full advantage of both the Move and the Nav controllers but it does it in a fun, energetic and often imaginative way.

    THE STORY
    Sorcery is NOT an open world adventure. It’s highly scripted and it follows the story of a fairy tale where you are the sorcerer’s apprentice on a quest to, of course, rescue the charming princess who… but we’re not supposed to reveal the plot, right? It’s probably Okay to note that the story is a lot closer to a Brothers Grimm tale than Tolkien’s.

    I can reveal that you go through the story, page by page, chapter by chapter and, as you overcome increasingly difficult challenges, your sorcery skills grow. I’ve only covered the first 5 or 6 chapters so far and I’m looking forward to playing some more after I’m done spreading the word through this review :)

    GAMEPLAY
    Sure, there’s a story and sure there’s adventure and exciting combat but a lot in Sorcery is about showcasing the Move controller which is why I thought this should have been a launch title.

    You would normally play standing up because there’s a lot of wand waving, shaking and turning. You move in the world and initiate certain actions through the Nav controller and you cast spells, aim them and perform various other combat actions such as shield-bashing with the Move. It’s hard to describe and it does involve learning new skills and it requires some coordination and good reflexes but you are learning things and tricks as you go and you have the opportunity to practice a lot on the weaker enemies before you fight the first really difficult boss.

    From time to time you do die but you simply get back to where you were before the last battle started. It sounds like too easy but combat is hard and you may end-up dying 5 minutes into the battle so if you manage to die a couple of times in a boss battle it CAN be painful.

    Like I said, the game is highly scripted and sometimes the dialogues that make sense the first time you engage into some specific melee don’t the next time you face the exact same enemies – how many times can you be ‘surprised’ that a certain enemy is immune to a certain spell and then here your wise companion suggesting that maybe you should try something else?

    Oh, and there are several levels of difficulty. I’m surviving on the normal level but I can see how very challenging it would be to beat the game while playing in the hardest mode.

    OVERALL QUALITY
    The graphics are so-so, not exactly impressive with most of the enemies looking like Macy’s parade floats but they fight… not too well or too smart but their relative ineptitude is more than made up by their numbers. Or this seems to be the case so far.

    What makes the game fun is the original Move-based combat system. You get to use specific gestures to select your spell and specific moves to aim it including the equivalent of throwing curve balls. The Move-as-a-wand is also your key to opening doors, the stir when you make potions and the shield when you must deflect incoming missiles or bash back enemies that get too close. The Move interface is surprisingly good, precise and responsive.

    THE FUN FACTOR AND MY RATING
    Scripted as it is, the game has been very fun to play so far. My first 5-6 hours of playtime took me through several chapters. It’s hard to tell how far from endgame I am now but I assume there must be at least a dozen hours or so left to play because there seems to be more powerful spells to learn, potions to make and tougher bosses left to defeat.

    I’m giving the game 5 stars in the ‘fun’ category but I am not going to rate it as a 5-star overall, mainly because of the poor graphics quality and the overscripted and almost dumbed-down story line but this is not why most of as are going to play this game. As bad as the graphics are, the active waving of wands is immersive enough to make Sorcery a fun little game to play.

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  • Nemesis296:
    13 of 14 people found the following review helpful
    4.0 out of 5 stars
    Move Creates Magic with Sorcery, May 23, 2012
    By 
    = Fun:5.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Sorcery – Playstation 3 (Video Game)

    UPDATE: I’m downgrading this game on the fun factor after playing 95% of the game because there are a *number* of annoying problems with this game. At times, the frustration really makes you want to stop playing.

    **Be advised that you cannot play this game without the PlayStation Move, it might not be the clearest in the description, but it’s clearly labeled on the box. You can’t even start the game without calibrating the Move controller. **

    After forcing gamers to wait way too long for a game that was originally a launch title, Sorcery is finally here, and it was worth the wait. The 1:1 tracking of the Move controller showcases the motion controller gaming like it was demoed, and it’s quite fun using the controller as your magic wand. There are times it can be oversensitive, and you might miss your targets, but you’ll get used to it over time.

    Move controls include swiping left and right to move objects, drawing circles to ‘mend’ broken objects, and flicking your wrist to cast spells accurately based on how high you aim and what direction (and many more). Potions that you can craft are activated by shaking the motion controller, and then tipping it upside down like you are drinking the potion. Twisting your wrist and flicking to the side can also curve your spells which is fun to do and satisfying when you hit enemies behind cover with your spells.

    This is definitely not the greatest game ever made. The game world is incredibly linear, annoyingly so. Instead of an adventure game that allows exploration and back-tracking, this game *prevents* backtracking after you move onto the ‘next area’. So far, I have not been able to return to areas previously missed, and with trophies for finding all of the treasures, this is screaming the word annoying the entire way home. Some places the game does not tell you which is the “main” path, and some times you will find chests like you hope and other times you will skip them completely because the game only lets you move forward. While there are treasures to be found and sold, you are always restricted to following the path the game wants you to go; invisible walls are EVERYWHERE.

    The Move is very accurate at spellcasting. However, since the game has a feature which allows you to curve your spells by ‘side-casting’, I found myself twisting the Move wand in my hand. If the Move wand isn’t held correctly in your hand, I found that Finn will not cast any spells no matter how hard I tried. The movements which are required to ‘select’ your spells are a bit awkward and hard to do correctly and consistently while being in tight combat situations. When it works it’s great, but when it’s not, eh, not so much.

    Voice acting is pretty good, although you can tell that it is more centered towards younger crowds. You get tired of hearing “Oh, you showed that rock!” pretty quickly. This actually improved as the game went on, no problems with the voice acting in this game.

    There are 3 levels of difficulty, Casual, Gamer, and Hardcore. I’ve heard that there is a 4th difficulty which can be unlocked by beating the game the first time. I’ll be able to confirm this in the next few days.

    The combat in this game is *surprisingly* unforgiving. There have been a number of times where I have been knocked down or frozen, only to be knocked down and/or frozen as soon as I get back on my feet. I’m playing the game on CASUAL difficulty and I have died a number of times in some pretty ridiculously overwhelming combat scenarios. If you’re looking at this game for someone who has never played video games, you may want to warn them that it’s not going to be a cakewalk.

    One last gripe, the save system. This is just atrocious, and I’m really hoping that it’s something they patch on a future date. The game gives you the opportunity to “save the game”, but this just saves it at the waypoint you LAST found, and nothing after that. Keep this in mind when you meet the alchemist and mix 4 different potions and then you die in the next encounter. (I just encountered this at a boss fight; made 4 or 5 potions, and was creative about how I chose my potions, etc. Boss killed me, and I started before talking to the alchemist, no potions mixed, and all of my stats were reset. The thought of having to do this 20 times if that’s how many tries it takes to kill the boss just is *incredibly* annoying. You’ve been warned.

    I can’t say that this game would force me to buy a PlayStation Move if I didn’t already own one, but it has definitely solidified my purchase from years ago, and I don’t regret owning this thing anymore. This is one game that you’ll definitely want to play to show your friends how the Move works. Adding in the spell combinations that can be unlocked later in the game, this game is inventive in ways that most games could only dream of. The spell combinations are…

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  • S. Ryan "media buyer":
    15 of 18 people found the following review helpful
    2.0 out of 5 stars
    Great fun, way too short, June 23, 2012
    By 
    S. Ryan “media buyer” (Indiana) –
    (REAL NAME)
      

    = Fun:4.0 out of 5 stars 
    Amazon Verified Purchase(What’s this?)
    This review is from: Sorcery – Playstation 3 (Video Game)
    First, let me say that the Move controls are great! The game functions (for the most part) as advertised. I would definitely say the game is worth $20, but no more. It is way too short! I was not expecting Skyrim, but 6 hours is the most you can squeeze out of this game. I beat it on the next to highest difficulty, but there is absolutely no reason to go through it again, other than bragging rights (and let’s be honest, who cares?). I had fun, but once it ended I felt completely ripped off! I have paid a lot less for downloadable games with more content!! As I said $20 is a decent price and it might be worth it, but $40 is way too high!

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